


Therefore, we process information around the 40-60 degrees of view, leaving the remaining 160-140 degrees in our peripheral vision. To find out the real potential of this measure we need to understand how our brain interprets the signals it get from the visual sense and what areas are selectively prioritized when playing games.Īccording to psychological studies, the human being tends to prioritize the center-right area. Always more will be better, isn’t it? Well, humans have an FOV of about 200 degrees. However, we can see how video game settings allow us to widen or reduce the field of vision. That said, not all VR glasses are the same – it depends on ergonomics, and bigger glasses are not always better (color distortions, chromatic aberration, etc.). In a virtual reality game (using VR glasses) we have a much wider and more enveloping FOV than when we play on a monitor. It must be understood that everything begins in the eyes, the FOV (Field Of View) being composed by 2 elements: The horizontal view, usually about 200 degrees, and the vertical view, just over 130 degrees. The field of vision is the range that a person can see through the eyes, but in video games it can be artificially limited or expanded. How exactly does FOV modify the screen and how can you benefit from it? What is field of vision (FOV) There are people who play with the FOV value to the maximum, while others prefer to have it more limited because they “control” more what happens. So, what would be the most recommended FOV value to take the most of this setup.įPS (First Person Shooter) games are genres where the field of vision is important because the player’s view emulates the normal vision, and therefore it is vital to control the sides of the screen. Oftentimes, when playing video games, we see an option in the game settings that is to determine the field of view or FOV in a percentage measure: if it is increased, we will have more peripheral vision, but if we reduce it we obtain the opposite effect.

Can your CPU affect FPS rate? An honest assessment.Can you use two monitors with different refresh rates?.AMD Low Framerate Compensation (AMD LFC) explained.
